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Mirador - FloodedPlains | Level Art

Here is my Level Art work from the FloodedPlains levels in Mirador. FloodedPlains are levels were the player can explore and fight Sentinels through a . The biggest challenge was to create the feeling of verticality through the environments, by creating silhouettes, visibles on the water and by the deepness of the sea.
I started the creation of the levels from the initials LD Blockouts or 1st pass art. I handled various things, from world building and set dressing, to terrain and organic modeling, as well as polishing, bug fixing and optimization towards the end of production.

I was also responsible for the integration of level design features ,materials in the levels.
Big Credits to the amazing team at Sauropod Studio
Art Director - Germain Couet
3D Artist - Gabriel Forbes
Technical Artist - Benjamin Gattet