Escape Vector is a project made by a team of 10 artists from the NAD and 4 programmer from the UQAC, during 15 weeks.
The goal was to create a whole playable level in Unreal Engine 4
Escape Vector is a first person sci-fi game . We wanted to create an immersive and impressive game by locating it in the large canyons, to create a feeling of vertigo for the player. During the pre-production, I mainly researched the type of extraterrestrial environment we wanted to present in the game. I also created the Outpost design and the various elements that accompany it.
During production, I modeled the Outpost in a modular way to facilitate the reuse, as well the textures that accompany it. Then i placed the 3D assets to create the cave section of the level , as well as the main vista of the game.
Escape Vector Trailer