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Mirador - The Citadel | Level Art

Here is my Level Art work from The Citadel and The Colosseum in Mirador. The Citadel is the first payable area and serves as a HUB world . The Colosseum was created as a gym where players can test their sentinels and learn the gameplay mechanics.

In all these shots, I usually started owning in from initial LD Blockout or 1st pass art. I handled various things, from world building and set dressing, to architectural modeling, as well as polishing, bug fixing and optimization towards the end of production.

I was also responsible for the integration of level design features and materials, like the dithering, in collaboration with the technical artist.

Big Credits to the amazing team at Sauropod Studio
Art Director - Germain Couet
3D Artist - Gabriel Forbes
Technical Artist - Benjamin Gattet